I really like the Rust programming language, it's basically my top pick for any project where I have control over what language to use, barring really small scripts where I typically go for Python instead. Rust's strict compiler provides some really nice safety guarantees, which allows me to not make silly mistakes and still get really nice performance.
But sometimes when Rust's safety guarantees come up, somebody will point out that memory leaks are considered safe in Rust.
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Towards the end of a year, it's customary for gaming publications to publish their Game of the Year, sometimes in the form of multiple awards and whatnot. I've often also participated in some form of GOTY selection process, but I have never really hosted my own GOTY.
And this one isn't really a GOTY either. Instead, I figured it was a good time to review an entire decade of good games, since the past decade has really been the most active part of my gaming life, and a lot of cool things have happened in that time.
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Copyright issues with streaming media have suddenly become a relevant topic due to two separate incidents happening in very close temporal proximity to one another. Because of that, I figured I'd weigh in on both of these topics in the form of a blog post, because complaining is fun and that's mostly what this blog seems to be about.
So, let us get on with it.
Stadia developer says stupid stuff, gets promptly shut down Firstly, a creative director for a studio working under Google's Stadia, Alex Hutchinson decided to weigh in on the important topic of game streaming, specifically on livestreamers playing video games in front of an audience.
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Epic and Apple (along with Google) have entered a bit of a corporate spat over app marketplace policies. Their biggest complaint seems to be that Apple and Google have significant control over the app ecosystems of their respective platforms and take a significant cut off any payments associated with those ecosystems.
Epic's campaign started basically with an offer to sell V-bucks, the Fortnite virtual currency to Fortnite players at a reduced rate while bypassing the usual platform payment methods.
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I’ve said it a few times in the past that this website is pretty optimized. It’s completely static, meaning it has zero backend apart from a standard HTTP server (I use Apache because I vaguely knew how to configure Apache). The website content is simply just generated by a static site generator called Hugo on my desktop system and then transferred to my VPS using rsync.
The other day my friend Liam (the admin and owner of GamingOnLinux) messaged to me that he had enabled this web tracking software called Plausible for his site.
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